

The Texan > Get The Chainsaw Cosmetic From The Level “It Came From The Sky” Put It On, And Then Enter Cloudy Hilltrop And Scare Hoomans With It.Pool Party! > In Villa Del Dryspell Throw All Hoomans In The Pool with Tornado.Master Thief > Use Your Tornado In The Museum Level To Pull All 14 Paintings Out.

Time To Spare > On The Level DO NOT MOVE Don’t Move For 1 hour (real time).Gravity Gun > Go To Your Homely Abode By Pressing Back Button On Controller, Play The Arcade Game and Die.Yum! > Farm Level > Stay With Your Water > Go Down To The Crops (South), Water Them And Shock Them With Your Thunder. Gotta Go Fast > In The CloudOut Level.Achievement Cat > Once You Have Thunder Ability, Go To The Top Left Of The HUB World & Thunder Down On The Giant Grey Rock Beneath The Level The Late Cretaceous.Stylish Cloud > Wear The Sunglasses Achieved in Beach Inside Of Level Spoopy Forest Road.Break The Game > In Level 50 Mess With Computer, Crashing The Game.Beach Party! > Load Up Level Beach & Tornado All Humans Into The Water.If you want to unlock these achievements, it’s easier during your second playthrough (New Game+) Rain on your Parade Achievements – New Game+ Minimum Effort > Woo, you started the game!.Thanks for reading the first devblog, it's kind of an impromptu idea that came up today. Aim for the LOL (literally)Īnd this, at the core, is what Rain on Your Parade is all about - creating unexpected scenarios that surprise the player and result in hilarious mayhem! Yes, we have challenging levels to test your dexterity, slow exploration for fans of discovery, little puzzles for those who like to stress their mental abilities, and plenty of interesting mechanics and abilities to play around with. But at the end of the day, if we can create something, no matter how dumb, that makes the player laugh out loud, I feel we're on the right track :) And when you throw in a whole horde of pigeons (upwards of 50 in the original video), it just becomes complete, hilarious, physics-based CHAOS. The idiotic physics behavior went form being "broken" to hilarious when multiplied x10. Oh my God, it was SO DUMB it was FANTASTIC. But for the heck of it, I decided to just spawn 10 birds at once and see what happens. Needless to say, this was sounding like a lot of work to make the idea work. Add some kind of a variable flapping strength, add a stopping distance so the birds slow themselves down as they get closer to the bread, account for vertical difference and try to dive down if bread was below them, have birds flock or avoid each other and follow a height-mesh, etc.

I started thinking that I'll need to do some serious AI work on the bird. Do this every half of a second and you have a rough simulation of flapping wings! Needless to say, it was a gross over-simplification that looked. So I coded a simple physical RigidBody that simply calculated the direction towards the bread, and applied a physical impulse in that direction combined with an upward lift.

I knew from the start I wanted the bread to attract pigeons, but how should pigeons behave? Surely they should fly towards the bread. Our blogs, much like our games, are interactive, after all. Or perhaps, a more plausible solution is that I simply woke up at 2:43 am one night and randomly thought "hmm, what if you could rain bread?" And the rest followed.īut I will let you choose the story you like to believe. Of course, we had to include it in the game. Indeed, Bread has been the staple of human diet for centuries, nay, millennia! From ancient Egypt till present day, bread has fed billions. It is, by some accounts, a symbol of our agricultural achievement, a victory over forces of nature. We do not close our sandwiches in Poland, by the way - they're open-faced, like our creativity for the game. Bread is our daily staple - no morning can begin without a hearty slice of a thick bread and butter, perhaps with and a handful of simple but delicious toppings. Why is it that you rain bread? Well, if I wanted to bring up a meaningful and relatable story, I would explain how I (the Creative Director behind the game) grew up in Poland.
